ZAFAR, A.; MUJTABA, H.; BEG, O. . Procedural Content Generation for General Video Game Level Generation. Inteligencia Artificial, [S. l.], v. 24, n. 68, p. 33–36, 2021. DOI: 10.4114/intartif.vol24iss68pp33-36. Disponível em: https://journal.iberamia.org/index.php/intartif/article/view/681. Acesso em: 16 jan. 2025.