CAMARGO, J. E.; SÁENZ, R. Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game. Inteligencia Artificial, [S. l.], v. 24, n. 68, p. 1–20, 2021. DOI: 10.4114/intartif.vol24iss68pp1-20. Disponível em: https://journal.iberamia.org/index.php/intartif/article/view/532. Acesso em: 3 dec. 2021.